The Making of Karateka

Journals 1982 - 1985

ePub, 121 pages

English language

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In 1982 — the era of Apple II and Commodore 64 — 17-year-old college freshman and aspiring game designer Jordan Mechner began keeping a private journal. This first volume is a candid account of the personal, creative and technical struggles that led to his breakthrough success with Karateka, which topped bestseller charts in 1985, and planted the seeds of his next game, Prince of Persia.

2 editions

Subjects

  • game development
  • software development