Hardcover, 253 pages
English language
Published 2025 by Pelgrane Press, Fire Opal Media.
Hardcover, 253 pages
English language
Published 2025 by Pelgrane Press, Fire Opal Media.
13th Age unites story and crunch!
Wide Open Stories - A rich and atmospheric setting you and your players can customize for your unique campaign. - Each hero is connected to one or more icons, such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st st level.
Crunchier Crunch - Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. tactical combat without ticky-tacky measurements. - Innovations like the escalation die improve Innovations like the escalation die improve combat in most any game, not just ours! - Each character class has its own unique features, advantages, and play style.
In this Gamemaster’s Guide, you’ll find: - The Dragon Empire, ready to embellish and reimagine for your campaign. - Guidelines to help you set up memorable campaigns, perilous adventures and challenging battles. - Hundreds of …
13th Age unites story and crunch!
Wide Open Stories - A rich and atmospheric setting you and your players can customize for your unique campaign. - Each hero is connected to one or more icons, such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st st level.
Crunchier Crunch - Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. tactical combat without ticky-tacky measurements. - Innovations like the escalation die improve Innovations like the escalation die improve combat in most any game, not just ours! - Each character class has its own unique features, advantages, and play style.
In this Gamemaster’s Guide, you’ll find: - The Dragon Empire, ready to embellish and reimagine for your campaign. - Guidelines to help you set up memorable campaigns, perilous adventures and challenging battles. - Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. - Hundreds of redesigned magic items for when the heroes earn loot that matters . . . or when you want to equip monsters with magic weapons! - An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters.
You’ll also want the 13 13th th Age Heroes’ Handbook Age Heroes’ Handbook for the for the nine different character classes, info about each of the icons, and other core rules. This new edition is fully compatible with earlier with earlier 13th Age adventures sourcebooks, and bestiaries.