#ttrpg

See tagged statuses in the local Wyrms.de community

#Drawing and (digital) #painting is something I often fantasize as a hobby I'd like to take on - if only I had more time. And, given how many art-related books I own, I have fantasized about this a lot.

Alas, my time is limited - so I largely limit myself to some #ttrpg #cartography at most...

I have a tendency to hoard obscure travel guides I find in public bookshelves ("Little Free Libraries" and the like) - not only because I am interested in the regions in question, but also because I want to use them as inspiration for #ttrpg #worldbuilding .

Of course, this would require that I actually read them instead of just hoarding them...

Michael Ende: Die unendliche Geschichte (Hardcover, de language, 2004, Thienemann) 4 stars

Tu, was du willst lautet die Inschrift auf dem Symbol der unumschränkten Herrschaftsgewalt in Phantásien. …

"The Neverending Story" is one of the best works of children's literature I know - and I do mean literature in the most profound way. I mean, one of its central themes is the Thelema (of Aleister Crowley) fame, and there's a lot more depth than what you'd find in, say, the average Harry Potter book.

It also has plenty of inspiration for fantastic #ttrpg scenery. But do me a favor and read the book - ignore the rather disappointing movies.

commented on Ironhelm by Douglas Niles (Forgotten Realms The Maztica Trilogy, v. 1)

Douglas Niles: Ironhelm (Paperback, Wizards of the Coast) No rating

In a corner of the world far removed from the known Forgotten Realms stands the …

The Maztica #dnd setting had so much cringe.

I mean, the concept of a D&D (or fantasy #ttrpg in general) setting based on Mesoamerican cultures is cool as hell. But I suppose TSR ca. 1990s was neither the right time nor the right place nor the right people to write it.

Fantasy Flight Games: Star Wars Edge of The Empire RPG Core Rulebook (2013, Fantasy Flight Games) No rating

I've always wanted to try out the #StarWars #ttrpg by Fantasy Flight Games (now EDGE), but two things annoy me:

  • No (legal) PDF versions of the rules. This was not FFG's fault, as it was part of the license restrictions imposed on the line, but it still means that, barring reprints, individual books can go out of print forever, which is not great for the longevity of the line.

  • Expensive custom dice - and I dislike having to buy stuff for TTRPGs beyond the rule books themselves. Yes, in theory you could use "ordinary" dice and read the results off tables, but that's an extra step I'd like to avoid.

The Midgard campaign setting is the oldest German #ttrpg / # pnpde setting out there, dating back to 1981. And would probably have invested more time in learning about it if the following reasons hadn't made me leery of it:

  • A rules system which has seemingly ignored all innovations in RPG game mechanics of the last few decades (at least, that was the case for the edition I was familiar with, which was largely published in the 00s).
  • The refusal of the publisher to sell PDF versions of their books. I mean, it's their intellectual property and their choice if they don't want to. But I've had to move my RPG book collection through five moves between different cities, and moving that many books only gets more aggravating as it gets older.

(Yes, I assume I could simply pirate scanned PDFs of these books, but at my income level I …

I've never played or run a Heavy Gear campaign, but this was one of the settings I've just read for pleasure, back in the day where I had more time for pleasure reading.

Too bad the setting never finished its storyline...

#ttrpg

This is my top " #GURPS book I never knew I needed, but now never want to do without."

GURPS Powers is the big showcase for what the GURPS 4E rules can do if you put your mind to it, and if you want to run any GURPS campaigns where the characters have "special powers" of some sort, you should probably take a look. #ttrpg